Games Without Frontiers: Fun Way to Lose Weight: Turn Dieting Into an RPG

(via Andrew Chen’s tweet).

“Game designers ought to put their skills to use in the real world by reshaping dull, everyday activities into fun challenges. Why not a game that gives you points for walking your dog or jogging?”

I love the comparison of Weight Watchers to an MMORPG. This reminds me of Erik Bethke’s slide deck “MMO Goal Structures as a Panacea” (many thanks to Jon Radoff of GamerDNA for sharing this with me)